Your Core Keeper server, by the hour and subscription-free.
Start a dedicated Core Keeper server whenever you want to play, then shut it down: you only pay for the hours you play, and your world is kept between sessions.
Ready in minutes · stop in 1 click · €0 when off · 🎁 first hour of play free
Why a Core Keeper server with TickServ
Up to 10 players on the same server
Private server: a generated password you share with whoever you like
Join code shown in your dashboard, for players on a games console
Your world saved automatically and restored on the next start
Automatic shutdown when nobody is playing: €0 while it’s off
A stable connection address, the same every session


Core Keeper pricing
Billed by the started hour, based on RAM and performance. Server off = €0.
| Performance | vCPU | RAM | Price / hour |
|---|---|---|---|
Eco shared vCPU | 2 | 4 GB | €0.02/h |
Eco shared vCPU | 4 | 8 GB | €0.03/h |
Eco shared vCPU | 8 | 16 GB | €0.05/h |
Eco shared vCPU | 16 | 32 GB | €0.10/h |
Dedicated CPU dedicated vCPU | 2 | 8 GB | €0.10/h |
Dedicated CPU dedicated vCPU | 2 | 16 GB | €0.13/h |
Dedicated CPU dedicated vCPU | 4 | 32 GB | €0.26/h |
Prices incl. VAT. You choose RAM and performance at creation. No subscription.
Launch your Core Keeper server in 4 steps
Choose your setup
Pick Core Keeper, the RAM and the performance level. Server ready in a few minutes.
Start in one click
Launch the server: you get a stable connection address to share.
Play with friends
Share the address and play together. Your progress is saved automatically.
Shut down when you're done
Stop in one click, or auto-shutdown when nobody plays. Server off = €0.
How much RAM for Core Keeper?
A rough guide based on your game. When in doubt, start small: you can change tier whenever you want.
| Your game | Recommended RAM |
|---|---|
| Up to 4 players, no mods | 4 GB |
| Up to 10 players, no mods | 8 GB |
| Up to 10 players, with a few mods | 8 GB |
| Up to 10 players, with heavy mods | 16 GB |
You can change RAM at any time, without losing your save. Ballpark figures, surveyed in September 2026.
Where your Core Keeper server runs
You pick the country when you create the server. Which countries are available depends on the performance level.
| Performance | Available countries |
|---|---|
| Eco (shared vCPU) | 🇩🇪 Germany |
| Dedicated CPU (dedicated vCPU) | 🇩🇪 Germany · 🇫🇷 France · 🇬🇧 United Kingdom · 🇨🇦 Canada — Quebec |
TickServ is operated by GONOTECH, a French company. If the provider is out of capacity in the country you picked, the fallback stays on the same continent.
Frequently asked questions
Can my friends join me?
Yes: as soon as the server starts you get a stable connection address to share with them. Nothing to install on their side beyond the game.
Is my world kept between sessions?
Yes, at no extra cost: it’s saved before every shutdown and restored on the next start.
What happens when I stop the server?
It costs nothing: you only pay for the hours it runs. Your world is kept either way.
Is the server private?
Yes: a password is generated when you create it and shown in your dashboard. You can change it and give it only to your players.
What about playing from a games console?
The server shows a join code in your dashboard as soon as it starts: that’s what console players enter. It changes on every start.
Core Keeper guides
Core Keeper server hosting: the complete guide
World mode cannot be changed after creation. Direct connection or game code, seasonal events you can force, and why renaming the server does not lose the cavern.
Playing on a private server with friends
Why a server beats an open game, the password game by game, console access you can give without losing your seat, and splitting the bill.
How much does a game server cost by the hour?
The real numbers: the rate per RAM tier, the monthly cost by playing rhythm, and the exact point where a subscription becomes cheaper than us.
How much RAM for your game server?
The tiers per game, but above all how to tell whether your lag really comes from RAM: why adding more can make it worse, and when the CPU is what you should target.
Moving your server from another host
What to bring and what to leave behind, how to upload everything BEFORE switching on (so you pay nothing), and the three checks for the first start.
Where to host your game server: Germany, France, the UK or Quebec?
What the country actually changes — latency, applicable law, price — and the constraint we write down plainly: our cheapest rate exists only in Germany. Changing country later does not cost you your world.
Official Core Keeper references: official sitededicated-server documentation