Core Keeper server

Your Core Keeper server, by the hour and subscription-free.

Start a dedicated Core Keeper server whenever you want to play, then shut it down: you only pay for the hours you play, and your world is kept between sessions.

Ready in minutes · stop in 1 click · €0 when off · 🎁 first hour of play free

Why a Core Keeper server with TickServ

Up to 10 players on the same server

Private server: a generated password you share with whoever you like

Join code shown in your dashboard, for players on a games console

Your world saved automatically and restored on the next start

Automatic shutdown when nobody is playing: €0 while it’s off

A stable connection address, the same every session

A running Core Keeper server in the TickServ console: permanent connection address, session time, running cost and hourly rate

Core Keeper pricing

Billed by the started hour, based on RAM and performance. Server off = €0.

PerformancevCPURAMPrice / hour
Eco
shared vCPU
24 GB€0.02/h
Eco
shared vCPU
48 GB€0.03/h
Eco
shared vCPU
816 GB€0.05/h
Eco
shared vCPU
1632 GB€0.10/h
Dedicated CPU
dedicated vCPU
28 GB€0.10/h
Dedicated CPU
dedicated vCPU
216 GB€0.13/h
Dedicated CPU
dedicated vCPU
432 GB€0.26/h

Prices incl. VAT. You choose RAM and performance at creation. No subscription.

How much does a Core Keeper server cost?

Launch your Core Keeper server in 4 steps

Step 1

Choose your setup

Pick Core Keeper, the RAM and the performance level. Server ready in a few minutes.

Step 2

Start in one click

Launch the server: you get a stable connection address to share.

Step 3

Play with friends

Share the address and play together. Your progress is saved automatically.

Step 4

Shut down when you're done

Stop in one click, or auto-shutdown when nobody plays. Server off = €0.

How much RAM for Core Keeper?

A rough guide based on your game. When in doubt, start small: you can change tier whenever you want.

Your gameRecommended RAM
Up to 4 players, no mods4 GB
Up to 10 players, no mods8 GB
Up to 10 players, with a few mods8 GB
Up to 10 players, with heavy mods16 GB

You can change RAM at any time, without losing your save. Ballpark figures, surveyed in September 2026.

Where your Core Keeper server runs

You pick the country when you create the server. Which countries are available depends on the performance level.

PerformanceAvailable countries
Eco (shared vCPU)🇩🇪 Germany
Dedicated CPU (dedicated vCPU)🇩🇪 Germany · 🇫🇷 France · 🇬🇧 United Kingdom · 🇨🇦 Canada — Quebec

TickServ is operated by GONOTECH, a French company. If the provider is out of capacity in the country you picked, the fallback stays on the same continent.

Frequently asked questions

Can my friends join me?

Yes: as soon as the server starts you get a stable connection address to share with them. Nothing to install on their side beyond the game.

Is my world kept between sessions?

Yes, at no extra cost: it’s saved before every shutdown and restored on the next start.

What happens when I stop the server?

It costs nothing: you only pay for the hours it runs. Your world is kept either way.

Is the server private?

Yes: a password is generated when you create it and shown in your dashboard. You can change it and give it only to your players.

What about playing from a games console?

The server shows a join code in your dashboard as soon as it starts: that’s what console players enter. It changes on every start.

Official Core Keeper references: official sitededicated-server documentation