Your Minecraft server. €0 when nobody's playing.
Vanilla, Paper, Fabric, Forge or a modpack: by the hour, with no subscription.
Spin up a dedicated Minecraft Java server in minutes, play with friends, then shut it down: you only pay for the hours you play. Modrinth and CurseForge modpacks work too, and your world is saved between sessions.
We're playing Minecraft,
nights a week, each time.
≈ €0.78a month on average
Example: 3 started hours per night, on 8 GB Eco, the advised size for 4 players.
First hour free ·
no credit card
You create it
Once, free
You start it
Not billed
09:00 PM
Ready
The first hour starts
You play
€0.03 per started hour
11:41 PM
Last one leaves
The server waits 15 min
11:56 PM
It stops on its own
World saved
3 started hours · €0.09 for the night (example)
Why a Minecraft server with TickServ
Vanilla, Paper, Fabric, Forge/NeoForge or modpack (Modrinth/CurseForge link)
Your world saved automatically and restored on the next start
Automatic shutdown when nobody is playing: €0 when the server is off
More RAM for large modpacks: pick 8 or 16 GB


Launch your Minecraft server in 4 steps
Choose your setup
Pick Minecraft, the RAM and the performance level. Server ready in a few minutes.
Start in one click
Launch the server: you get a stable connection address to share.
Play with friends
Share the address and play together. Your progress is saved automatically.
Shut down when you're done
Stop in one click, or auto-shutdown when nobody plays. Server off = €0.
Minecraft pricing
Billed by the started hour, based on RAM and performance. Server off = €0.
- 4 GB · 2 vCPURecommended for Minecraft€0.02/h
- 8 GB · 4 vCPU€0.03/h
- 16 GB · 8 vCPU€0.06/h
- 32 GB · 16 vCPU€0.10/h
- 8 GB · 2 vCPURecommended for Minecraft€0.10/h
- 16 GB · 2 vCPU€0.13/h
- 32 GB · 4 vCPU€0.26/h
Prices incl. VAT. You choose RAM and performance at creation. No subscription.
How much RAM for Minecraft?
A rough guide based on your game. When in doubt, start small: you can change tier whenever you want.
| Your game | Recommended RAM |
|---|---|
| Up to 5 players, no mods | 4 GB |
| Up to 10 players, no mods | 8 GB |
| Up to 20 players, no mods | 16 GB |
| Up to 10 players, with a few mods | 8 GB |
| Up to 20 players, with a few mods | 16 GB |
| Up to 10 players, with heavy mods | 16 GB |
| Up to 20 players, with heavy mods | 32 GB |
You can change RAM at any time, without losing your save. Ballpark figures, surveyed in September 2026.
Where your Minecraft server runs
You pick the country when you create the server. Which countries are available depends on the performance level.
| Performance | Available countries |
|---|---|
| Eco (shared vCPU) | Germany · France · Finland · Romania |
| Dedicated CPU (dedicated vCPU) | Germany · France · United Kingdom · Canada — North America (East — New York, Chicago, Montreal) · Poland · Italy |
TickServ is operated by GONOTECH, a French company. If the provider is out of capacity in the country you picked, the fallback stays on the same continent.
Frequently asked questions
Minecraft guides
How to Install a CurseForge or Modrinth Modpack on a Server
Install any CurseForge or Modrinth (.mrpack) server pack in 1 click: automatic Fabric/Forge/NeoForge loader, real JVM heap and RAM per tier.
Free Minecraft server: is it actually possible?
Yes, it is — three ways, and what each really costs. The arithmetic behind the limits, and when free is genuinely the right answer.
Hosting a Minecraft server: what are your options?
At home, on a VPS or with an hourly host: the real cost of all three (electricity and VPS prices included), and which one fits your rhythm.
Cobblemon Server Hosting: RAM, Port 25565 & Setup Guide
Host a Cobblemon server on port 25565: 4 to 8 GB RAM by player count, Fabric + Java 21 requirements, JVM heap size and 1-click setup.
How to run an All the Mods (ATM) server
500 mods: why the 8 GB tier isn’t enough, when it’s the CPU and not the RAM, and the three classic ways an ATM server fails.
How to Transfer a Minecraft World, Inventory & Nether to a Server
Transfer a Minecraft world to a server (.zip): keep player inventory (playerdata, level.dat), Nether/End (DIM-1, DIM1) and Xaero’s map data.
Minecraft news
Minecraft server won’t start because of a mod? We now tell you which one
An archive left zipped, a Fabric mod on a Forge server, a mod made for your own game: we now flag them when you upload, and name the culprit when a start fails.
Your modpack no longer changes version while you sleep
A customer’s server jumped from All the Mods 8.0 to 8.1 on its own, overnight. Their friends could no longer join. Here is why, and what we changed.
Official Minecraft references: official site dedicated-server documentation