Your Project Zomboid server. €0 when nobody's playing.
Your dedicated Project Zomboid server, by the hour, no subscription.
Spin up a Project Zomboid server in minutes and survive Knox Country together. Billed by the started hour, your world is archived between sessions — and the server shuts down when nobody plays.
We're playing Project Zomboid,
nights a week, each time.
≈ €0.78a month on average
Example: 3 started hours per night, on 8 GB Eco, the advised size for 4 players.
First hour free ·
no credit card
You create it
Once, free
You start it
Not billed
09:00 PM
Ready
The first hour starts
You play
€0.03 per started hour
11:41 PM
Last one leaves
The server waits 15 min
11:56 PM
It stops on its own
World saved
3 started hours · €0.09 for the night (example)
Project Zomboid at a glance
- Recommended RAM
- 8 GB
- The game alone: 8 GB for 6 players, no mods, measured over 27 real sessions (September 2026).
- Evening with 4 players, 4 h
- €0.12
- 4 h × €0.03/h on the 8 GB tier. The price follows RAM, not player count.
- Open ports
- 16261, 16262, 8766, 8767
- Port to enter in the game: 16261.
- Players
- 1 to 32 slots
- 16 slots by default, adjustable on your server. The price does not depend on player count.
- Billing
- Per started hour
- First hour of play free for new accounts. €0 when the server is off.
Why a Project Zomboid server with TickServ
Dedicated Build 42 server, multiplayer included
Steam Workshop mods: paste the IDs, the server handles the rest
Built-in admin console (players, messages, saving, bans)
Automatic shutdown when nobody plays: €0 while off


Launch your Project Zomboid server in 4 steps
Choose your setup
Pick Project Zomboid, the RAM and the performance level. Server ready in a few minutes.
Start in one click
Launch the server: you get a stable connection address to share.
Play with friends
Share the address and play together. Your progress is saved automatically.
Shut down when you're done
Stop in one click, or auto-shutdown when nobody plays. Server off = €0.
Project Zomboid pricing
Billed by the started hour, based on RAM and performance. Server off = €0.
- 4 GB · 2 vCPU€0.02/h
- 8 GB · 4 vCPURecommended for Project Zomboid€0.03/h
- 16 GB · 8 vCPU€0.06/h
- 32 GB · 16 vCPU€0.10/h
- 8 GB · 2 vCPU€0.10/h
- 16 GB · 2 vCPURecommended for Project Zomboid€0.13/h
- 32 GB · 4 vCPU€0.26/h
Prices incl. VAT. You choose RAM and performance at creation. No subscription.
How much RAM for Project Zomboid?
A rough guide based on your game. When in doubt, start small: you can change tier whenever you want.
| Your game | Recommended RAM |
|---|---|
| Up to 6 players, no mods | 8 GB |
| Up to 32 players, no mods | 16 GB |
| Up to 32 players, with a few mods | 16 GB |
| Up to 6 players, with heavy mods | 16 GB |
| Up to 32 players, with heavy mods | 32 GB |
You can change RAM at any time, without losing your save. Ballpark figures, surveyed in September 2026.
Where your Project Zomboid server runs
You pick the country when you create the server. Which countries are available depends on the performance level.
| Performance | Available countries |
|---|---|
| Eco (shared vCPU) | Germany · France · Finland · Romania |
| Dedicated CPU (dedicated vCPU) | Germany · France · United Kingdom · Canada — North America (East — New York, Chicago, Montreal) · Poland · Italy |
TickServ is operated by GONOTECH, a French company. If the provider is out of capacity in the country you picked, the fallback stays on the same continent.
Project Zomboid server: your own PC, a monthly plan or TickServ?
The three ways to get a Project Zomboid server for your friends, compared on what really costs money.
| Your PC (self-hosted) | Monthly plan from a host | TickServ (by the hour) | |
|---|---|---|---|
| Billing | No rental, but your PC runs the server | Monthly, whether you play or not | By the started hour |
| While it is off | Your PC has to stay on so friends can join without you | The plan is still due | €0 |
| A month at 10 h a week | €0 rental, your own power and PC | €13.00 (market reference) | €1.30, 8 GB tier |
| Ports | Forward them on your router (ports 16261, 16262, 8766, 8767); tricky behind CGNAT | Handled by the host | Stable address, ports 16261, 16262, 8766, 8767 open for you |
| RAM and CPU on your PC | The server shares them with your own game, on the same machine | None | A separate machine: 8 GB for the server alone |
| Backups | Up to you | Depends on the host | World saved before every stop, restored on the next start |
To be fair: a €13.00 plan is cheaper than us beyond roughly 433 hours of play a month. TickServ is built for groups that do not play around the clock; if your server must run all the time, take a plan.
Frequently asked questions
Project Zomboid guides
Project Zomboid Dedicated Server (Build 42 / 42.21): Setup Guide
Host a Project Zomboid Build 42 (42.21) dedicated server: sandbox settings, Steam Workshop mods (Mods vs WorkshopItems), ports and RAM requirements.
Project Zomboid server patch notes, build by build
Every build since 42.20, cut down to what touches your server: client version, saves, Lua mods, anti-cheat. Updated with each release.
Playing on a private server with friends
Why a server beats an open game, the password game by game, console access you can give without losing your seat, and splitting the bill.
How much does a game server cost by the hour?
The real numbers: the rate per RAM tier, the monthly cost by playing rhythm, and the exact point where a subscription becomes cheaper than us.
How much RAM for your game server?
The RAM tiers per game, and how to tell if your lag really comes from RAM: why adding more can backfire, and when the CPU is what you should target.
Migrating your server from Nitrado, G-Portal or another host
How to extract your save (Nitrado, G-Portal, Bisect, Pterodactyl), upload files at €0 before booting, and verify your world before cancelling.
Project Zomboid news
Factorio, Project Zomboid and Valheim mods: install them from your server page
Search, add and remove Factorio, Project Zomboid and Valheim mods from your console, dependencies included. A mod blocks a start? We tell you which one.
Project Zomboid 42.21 server: what changes for your server
Build 42.21 has been Project Zomboid’s stable release since 28 September. Your server starts on it by itself, same world. What changes, and our missed day.
Official Project Zomboid references: official site dedicated-server documentation