The game server subscription alternative
Tired of paying for a monthly server even when no one's playing? Switch to pay-by-the-hour: you keep your world, you only pay for your sessions, and you switch in minutes. From €0.02/h.
Create my serverWhy leave the monthly subscription
You pay for nothing
A subscription charges for the whole month, even on the days when no one logs in.
Commitment & renewal
Commitment periods, automatic renewals, painful cancellations.
You play in sessions
A few hours a week with friends: a subscription isn't made for that.
Switching takes minutes
- 1.
Grab your save from your current host (the world folder).
- 2.
Create your server and import your world (.zip / .tar.gz) at creation: your save stays untouched.
- 3.
Cancel your subscription: from now on you only pay for the hours you play.
How much do you save? See the detailed comparison.
What to grab from your current host
A game world is a folder. Here is what to download from your current host’s file manager, and how to pack it for the import.
| Game | What you grab | How you pack it |
|---|---|---|
| Minecraft | the world folder (plus world_nether / world_the_end if they exist) | a world/ folder at the root |
| Valheim | the whole worlds_local/<YourWorld>/ folder since 1.0 (it must hold _main.*.fwl2 and *.chunk files) — before that, the <YourWorld>.db and <YourWorld>.fwl files | a worlds_local/ folder at the root |
| Palworld | the Pal/Saved/SaveGames/0/<id>/ folder | the Pal/Saved/SaveGames/… tree preserved |
| Factorio | your game’s .zip (saves folder) | a saves/ folder containing that .zip |
| Project Zomboid | your save folder (Saves/Multiplayer/<server>) | that folder, or just its contents |
| Core Keeper | the worlds/<n>.world.gzip file (core-keeper-data folder) | that file at the archive root |
| Terraria | your world's .wld file (and its .twld if it exists) | those files at the archive root |
| Minecraft Bedrock | your world folder worlds/<YourWorld>/ (the one holding level.dat and a db folder) | that folder, or its contents, at the root |
| OpenTTD | your game's .sav file (save folder, or save/autosave for an autosave) | that file at the archive root |
| Avorion | your galaxy folder (the one holding sectors/ and server.ini) | the contents of that folder at the archive root |
| Necesse | your world's .zip file (Necesse's saves folder) | that file at the archive root |
| Enshrouded | your world's save file, in your Enshrouded server's savegame folder (it has no extension) | that whole savegame/ folder at the archive root |
| Barotrauma | your campaign's .save file (your Barotrauma server's Multiplayer folder) | that file at the archive root |
| Vintage Story | your world's .vcdbs file (your Vintage Story server's Saves folder) | that file at the archive root |
Accepted formats: .zip or .tar.gz. The archive must contain the folder at its ROOT — not wrapped in an extra parent folder.
Migration pitfalls
- The folder must sit at the archive root. Zip the parent folder and the import will not find your save.
- The import replaces the world: it runs with the server stopped, never mid-session.
- A modded world needs the same modpack: declare it at creation (Modpack field) before importing your save.
- Size is bounded by the machine’s disk — a classic vanilla or modded world fits without trouble.
Frequently asked questions
Can I keep my world when switching hosts?
Yes. Grab your world's save from your current host and import it when you create the server (.zip / .tar.gz). You pick your game up right where you left off.
Is there a commitment?
None. You top up a wallet, you only pay for the hours you play, and you stop whenever you want. Any unused balance is refundable.
Stop paying for a server that's off
Your first hour of play is on us, no card required. Try it with no commitment, keep your world, switch it off whenever you want.
Create my server