Your Veloren server. €0 when nobody's playing.
Your Veloren server, by the hour and subscription-free.
Start a dedicated Veloren server whenever you want to play, then shut it down: you only pay for the hours you play, and your world is kept between sessions.
We're playing Veloren,
nights a week, each time.
≈ €0.52a month on average
Example: 3 started hours per night, on 4 GB Eco, the advised size for 4 players.
First hour free ·
no credit card
You create it
Once, free
You start it
Not billed
09:00 PM
Ready
The first hour starts
You play
€0.02 per started hour
11:41 PM
Last one leaves
The server waits 15 min
11:56 PM
It stops on its own
World saved
3 started hours · €0.06 for the night (example)
Why a Veloren server with TickServ
Up to 32 players on the same server
Your world saved automatically and restored on the next start
Automatic shutdown when nobody is playing: €0 while it’s off
A stable connection address, the same every session


Launch your Veloren server in 4 steps
Choose your setup
Pick Veloren, the RAM and the performance level. Server ready in a few minutes.
Start in one click
Launch the server: you get a stable connection address to share.
Play with friends
Share the address and play together. Your progress is saved automatically.
Shut down when you're done
Stop in one click, or auto-shutdown when nobody plays. Server off = €0.
Veloren pricing
Billed by the started hour, based on RAM and performance. Server off = €0.
- 4 GB · 2 vCPURecommended for Veloren€0.02/h
- 8 GB · 4 vCPU€0.03/h
- 16 GB · 8 vCPU€0.06/h
- 32 GB · 16 vCPU€0.10/h
- 8 GB · 2 vCPURecommended for Veloren€0.10/h
- 16 GB · 2 vCPU€0.13/h
- 32 GB · 4 vCPU€0.26/h
Prices incl. VAT. You choose RAM and performance at creation. No subscription.
How much RAM for Veloren?
A rough guide based on your game. When in doubt, start small: you can change tier whenever you want.
| Your game | Recommended RAM |
|---|---|
| Up to 16 players, no mods | 4 GB |
| Up to 32 players, no mods | 8 GB |
You can change RAM at any time, without losing your save. Ballpark figures, surveyed in October 2026.
Where your Veloren server runs
You pick the country when you create the server. Which countries are available depends on the performance level.
| Performance | Available countries |
|---|---|
| Eco (shared vCPU) | Germany · France · Finland · Romania |
| Dedicated CPU (dedicated vCPU) | Germany · France · United Kingdom · Canada — North America (East — New York, Chicago, Montreal) · Poland · Italy |
TickServ is operated by GONOTECH, a French company. If the provider is out of capacity in the country you picked, the fallback stays on the same continent.
Frequently asked questions
Veloren guides
Playing on a private server with friends
Why a server beats an open game, the password game by game, console access you can give without losing your seat, and splitting the bill.
How much does a game server cost by the hour?
The real numbers: the rate per RAM tier, the monthly cost by playing rhythm, and the exact point where a subscription becomes cheaper than us.
How much RAM for your game server?
The RAM tiers per game, and how to tell if your lag really comes from RAM: why adding more can backfire, and when the CPU is what you should target.
Migrating your server from Nitrado, G-Portal or another host
How to extract your save (Nitrado, G-Portal, Bisect, Pterodactyl), upload files at €0 before booting, and verify your world before cancelling.
Where to host your game server: Germany, France, the UK or Quebec?
What the country changes: latency, law, price. And a limit we state plainly: our cheapest rate exists only in Germany. Switching keeps your world.
Pay-as-you-go game server hosting: it exists, and here is how it works
The model you're told doesn't exist: why your world needs no running machine, why shutting down your VM doesn't reach €0, and when a subscription wins.
Official Veloren references: official site dedicated-server documentation